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Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students

機(jī)譯:探索采用基于錨的游戲?qū)W習(xí)資料的有效性,以支持高中生的翻轉(zhuǎn)課堂活動

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In this study, a flipped classroom strategy was integrated into a comparative experiment to report on the performance of classical Chinese learning in two learning scenarios, using both game-based and animated story materials or only animated story materials as pre-course preview supports. A total of 75 senior high school students participated in the experiment. Overall, the findings showed that integrating e-learning materials with physical activities fostered flipped classroom learning, and learners had a deep impression of the targeted classical Chinese. The use of the game-based learning materials for preview triggered the students, especially the low-achievement students, to become active learners. It was found that the game-based learning materials helped the students to have a whole view of the article quickly, so it would be beneficial to provide learners with game-based learning materials at the beginning of introducing new classical Chinese units to arouse their learning motivation. Meanwhile, the animated-story materials were helpful for enhancing learners' concepts of important classical Chinese sentences and wording, and could be provided to learners according to the schedule of the course. The issues of how to run a flipped classroom with e-learning materials and further research directions are also discussed.
機(jī)譯:在這項研究中,將翻轉(zhuǎn)的課堂戰(zhàn)略納入比較實(shí)驗,以報告兩種學(xué)習(xí)場景中古典學(xué)習(xí)的表現(xiàn),使用基于游戲和動畫故事材料或僅動畫故事材料作為預(yù)覽預(yù)覽支持。共有75名高中學(xué)生參加了實(shí)驗。總的來說,調(diào)查結(jié)果表明,將電子學(xué)習(xí)資料與體育活動融入翻轉(zhuǎn)課堂學(xué)習(xí),學(xué)習(xí)者對目標(biāo)古典漢語的深刻印象深刻。使用基于游戲的學(xué)習(xí)資料進(jìn)行預(yù)覽觸發(fā)學(xué)生,特別是低成績的學(xué)生,成為活躍的學(xué)習(xí)者。有人發(fā)現(xiàn),基于游戲的學(xué)習(xí)資料幫助學(xué)生快速擁有了整個文章的全面觀點(diǎn),因此在引入新古典中文單位喚起他們的學(xué)習(xí)時,將學(xué)習(xí)者提供基于游戲的學(xué)習(xí)資料將是有益的動機(jī)。與此同時,動畫故事材料有助于加強(qiáng)學(xué)習(xí)者對重要古典句子和措辭的概念,并且可以根據(jù)課程的時間表向?qū)W習(xí)者提供。還討論了如何使用電子學(xué)習(xí)材料和進(jìn)一步研究方向進(jìn)行翻轉(zhuǎn)課堂的問題。

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